JoËlle Snaith
Joëlle Snaith is an audiovisual artist and designer based in London. Her work ranges from music videos and digital artworks to real-time visuals and live performance. We had the pleasure to welcome Joëlle on stage at TOCA ME 20 when she took us on a journey in sound and design.
Joëlle Snaith is an audiovisual artist and designer based in London. Her work ranges from music videos and digital artworks to real-time visuals and live performance.

We had the pleasure to welcome Joëlle on stage at TOCA ME 20 when she took us on a journey in sound and design.
Joëlle Snaith, Trapcode Form Experiments
Could you introduce yourself and tell us about your background. How did you come to design and audiovisual art?
Hi! My name is Joëlle, I'm an audio­visual artist and designer living in London. I was raised in Cape Town, South Africa and spent the first year after school study­ing what was called "multi­media design" at the time. This was where I first encoun­tered Flash and where I was intro­duced to a whole new world of inter­active media and creativity.

Music has always had an important presence in my life, and as I de­vel­oped my design skills I became interested in cre­at­ing videos and visu­als for music. I didn't like a lot of the visuals I would see at par­ties, which often felt dis­con­nected from the audio, noisy and too colour­ful. I started cre­at­ing visuals for my partner Eaton who did a club night every month in Cape Town. This was in the form of pre-rendered videos, and despite my best efforts to design for the music, I dis­liked how there was no con­nection to the fre­quen­cies - that they were not audio reactive.

An important moment was when I dis­cov­ered a plugin for After Effects called Trap­code Form that does audio analy­sis. I made some videos for Eaton's Drum & Bass label using Form and this became my first expe­rience of using sound as an input to drive animation. I remem­ber being com­plete­ly blown away by how you could link dif­fer­ent para­meters to fre­quen­cies - suddenly I had a way to connect the audio and visual in a more auto­mated and precise way, and I was hooked.
Joëlle x Eaton Crous, Bot Sleep
For a long time I worked on per­son­al video pro­jects in the after hours, devel­oping my skills and com­bin­ing my love of music and design. The first few years of my design career were spent work­ing in ad­ver­tising doing a lot of meaning­less and mind numb­ing work - and express­ing myself through sound and visual became a form of ther­apy for me, a creative outlet and a way of es­cap­ing the monotony of my day job.

Over time I found myself feeling more and more frus­trat­ed with my work­flow, as it involved a lot of waiting and none of the output was instant. I felt like the soft­ware I was using was limiting my creative flow and I didn't feel very agile in the way that I was working. I wanted to use a live audio input and make visuals that reacted in real­time to the audio. I also liked the idea of im­pro­vi­sa­tion and live per­for­mance, being able to react and respond to what you're hearing in the moment rather than it being predefined.
Joëlle Snaith, Ancestral Voices "Geomancy"
Shortly after moving to London a friend has lent me a book called "Processing: A Pro­gram­ming Hand­book for Visual Designers and Artists" by Casey Reas. This is how I dis­covered creative coding and a whole new dimen­sion and work­flow. I found being able to iterate quick­ly without having to RAM pre­view or render extreme­ly liber­ating. Working with live audio and coding ani­mations pre­sented a whole new way of creating which was less restricting and faster. No more timelines or keyframes!

I started with Pro­cess­ing but I real­ly found my flow when I dis­cov­ered the visual pro­gram­ming envi­ron­ment Quartz Com­pos­er. Con­necting nodes together was a lot more intu­itive to me than looking at lines of code, I didn't need to compile any­thing to see any changes and it inte­grated with 2V-P and VDMX which are live per­for­mance tools that enable you to mix com­positions together and control them easily via MIDI. At the start of 2020 I made the switch from Quartz Com­poser to Vuo. Vuo has a lot of the things I liked about QC but it's more power­ful, well designed and it has a great team behind it who work closely with the community to develop new features.
Joëlle Snaith, Mira Festival
Joëlle x Christoph Grünberger, Detroit Underground
On your website you describe yourself as a product designer by day and a visual artist by night. Are there conflicts between these design fields, or do they even complement each other?
I think there are parallels for sure. As a pro­duct design­er I'm think­ing about who's using the product and how my designs can help people achieve what they need to do in the most intu­itive way, within a set of con­straints. With my audio­visual work I'm think­ing about the audi­ence and the atmos­phere that I want to create, and how my vi­su­als can comple­ment and maybe even deepen their experience of the music.

Both require an awareness of the end user as well as team­work and collab­o­ration. The contrast is in the approach. Creating visuals is a very serendip­i­tous and exploratory pro­cess for me, where­as I operate in a more sys­tem­atic way when I'm working on digital products. When I'm design­ing visuals, I tend to exer­cise a lot of restraint. I think this instinct comes from my design back­ground - where I've been trained to vali­date every design detail and ensure that each component or element on a page has purpose.

Balancing the two worlds of day and night can be quite re­lent­less and I have to be good with time mana­ge­ment. At the moment I'm free­lanc­ing as a product designer at a studio called ustwo in London who are brilliant and in­spir­ing in their own right. Evenings and week­ends and some­times early mornings are when I develop and work on audio­visual projects.
Sound and Form. As an audiovisual artist you are doing music videos as well as real-time visuals and live performances. How do you approach such projects? What are your technical tools and what is your work practice like?
The music is always the starting point for any project and the main source of inspiration. There's an initial phase where I'm absorbing the audio and essen­tially throwing paint at a wall, exploring different tech­niques and exper­i­ment­ing. Tools like Vuo enable this sort of iterative work­flow - where you don't know your desti­na­tion but you uncover and discover the path as you go along.

The toolset is pretty much the same, whether it's a music video or real-time or a live performance. I use Vuo to create the visuals, and often I load the Vuo comps into VDMX so I can mix com­po­si­tions together or add effects to them. I use Lemur for iPad as a touch con­troller so typ­i­cally I'll have a bunch of para­me­ters and effects that are MIDI mapped to sliders and buttons in Lemur and VDMX so I can manip­ulate and control what the visuals are doing in real-time. This is alongside the more auto­mated audio reactive elements that are pro­grammed to run on their own based on the frequencies coming in.

If the final output is video, I'll cap­ture the VDMX or Vuo output with my Blackmagic Video Assist and edit these screen record­ings of the live visuals in Premiere.
Joëlle Snaith, Making of Saturn Storm
Are there any visual artists or art movements that influence your designs? What are your sources of inspiration?
Ali Demirel's work with Richie Hawtin, espe­cial­ly the first Plastikman live show, was hugely influ­en­tial. His minimal aes­thetic and slowly devel­op­ing visuals was very unusual to me at the time, he told a story in a subtle and mes­meris­ing way that am­pli­fied the music visually.

Joshua Davis was and still is a big influ­ence. He was the first person I dis­cov­ered who used code to create images and anima­tion. His pro­cess and the way that he works really resonates and I've learnt a lot from him. He's also the most gen­er­ous when it comes to sharing know­ledge and he's en­cour­aged and moti­va­ted me to trust and believe in myself.

The connection we have when we listen to music, the col­lec­tive ritual of dance, those moments on the dance­floor that tran­scend time and real­ity are what drives me to create the work that I do. I have so many mem­o­ries through these shared expe­ri­ences. I long for these mo­ments that we've not been able to expe­ri­ence for almost a year now.
Joëlle x Joshua Davis, Experiment 01
In your talk at TOCA ME, you highlighted the importance of collaborations. Could you tell us a bit about your favorite collabs of the last years?
A very special project is my con­tri­bu­tion to Christoph Grünberger's new book The Age of Data, which explores the data-driven art and design pro­jects of 40 artists, de­signers and studios. I met Christoph for the first time at TOCA ME in 2020 and we in­stant­ly connected over our love of elec­tronic music and mini­mal aes­thet­ic. This book is a beauti­ful insight into the tools and tech­niques used across a wide range of fields and medi­ums. I'm super grate­ful to TOCA ME for inviting me and enabling this en­counter that led to such an amazing oppor­tunity.

My collaboration with Joshua Davis at OFFF Festival a few years ago was a huge honour and also the begin­ning of our friend­ship. I have so much respect and love for that man. His work is incred­ible and his support has been crucial to my de­vel­op­ment as an artist. We in­stant­ly under­stood each other and I look for­ward to more future col­lab­o­ra­tions!

The various projects I've done with FOLD have also been some of my favourite col­lab­o­ra­tions that have been equally impor­tant for my per­son­al de­vel­op­ment. As a venue that is a club but also an art and studio space, they under­stand visual art and how it can ampli­fy the ex­peri­ence of lis­ten­ing to music. A recent project with them was a video for the track "Saturn Storm" off the first FOLD Records release - the Common Assault EP.
Joëlle Snaith, Saturn Storm
Last but not least...
Coffee or tea?
Coffee.
Last but not least...
Coffee or tea?
Coffee.
Phone or Email?
Email.
Phone or Email?
Email.
Black and White or color?
Black and White.
Black and White or color?
Black and White.
Solo artist or team player?
Team player.
Solo artist or team player?
Team player.
What is your all-time favorite song?
This is a really hard question! But if I had to pick one it's prob­a­bly "The Wretched" by Nine Inch Nails. The tran­si­tion from the pre­vi­ous track on the album - "The Frail" - into this one is in­sane. I've listened to it so many times and can't get enough, it's one of those songs that's quite heavy and melan­choly, maybe even de­press­ing but I always feel lighter after lis­ten­ing to it.
What is your all-time favorite song?
This is a really hard question! But if I had to pick one it's probably "The Wretched" by Nine Inch Nails. The tran­si­tion from the previous track on the album - "The Frail" - into this one is insane. I've listened to it so many times and can't get enough, it's one of those songs that's quite heavy and melan­choly, maybe even depressing but I always feel lighter after listening to it.
Joëlle Snaith starred at TOCA ME 20.
Joëlle Snaith starred at TOCA ME 20.
Interview by TOCA ME in March 2021.
Photos and Videos by Joëlle Snaith, Robert Hranitzky and Gabriel Sollmann.
Interview by TOCA ME in March 2021. Photos and Videos by Joëlle Snaith, Robert Hranitzky and Gabriel Sollmann.