BRENDAN
DAWES
Brendan Dawes is a UK based artist using gener­ative processes involving data, machine learning and algorithms, to create inter­active instal­la­tions, electronic objects, online experiences, data visual­i­sations, motion graphics and imagery for screen and print. In the past years he has been a welcome guest in Munich several times, most recently at TOCA ME 20.
Brendan Dawes is a UK based artist using gener­ative processes involving data, machine learning and algorithms, to create inter­ac­tive installations, electronic objects, online experiences, data visual­i­sations, motion graphics and imagery for screen and print.

In the past years he has been a welcome guest in Munich several times, most recently at TOCA ME 20.
Brendan Dawes, The Art of Cybersecurity
Please tell us a little about your background and how you started with design.
Please tell us a little about your background and how you started with design.
I did various jobs before getting into design, from a news pho­tog­ra­pher, record contract during the UK rave scene and work­ing in a factory. I was always coding in my spare time, ever since the early eighties but when I first expe­ri­enced Photo­shop on my Dad's Macbook I started to learn about graphic design and learn about digital design.

In 1996 I called up a fledgling web agency to see if they had any jobs. Thank­fully they took a chance on me and took me - that was my escape from the fac­tory drilling holes in fibre­glass. I would say the main thing that has helped me forge a career in this world is the gen­eros­ity of others.
Brendan Dawes, Monochromatic 4
Regardless of whether it is digital, print or physical object - working with data seems to be a common thread running through your projects. What is the magic of working with numbers for you?
Well everything in the world is made from numbers and combi­na­tions of numbers. There's a purity to them which, through dif­fer­ent combi­na­tions, gives rise to com­plex sys­tems. I like how I can trans­pose those numbers to create other things, so the data acts as a starting point, or seeds which will create creative branches to follow. As some­one who loves the cre­ative power of code, numbers are easy to push and pull to help explore various creative expressions.
Brendan Dawes, Doris Le Bot
Doris Le Bot 3D printed creatures
Brendan Dawes, Doris Le Bot
Doris Le Bot 3D printed creatures
Brendan Dawes, EE - Digital City Portraits
Can you tell us about your creative process and how you approach a project?
At the beginning I'll have lots of input, be that data, in­flu­ences, non-sensical sketches, thoughts on a sense of di­rec­tion for the work. Over a period of time I ex­plore various routes, dis­count­ing those that don't work or picking out some bits that do and going off on tangents to explore further. All the time I'm try­ing to get to the core essence of the work, trying to distill things down to a single point.

However I'm not interested in pro­vid­ing an­swers but want to leave people with more ques­tions. I think art should provide a mech­a­nism to ask ques­tions about the world around us.
Brendan Dawes, Dot Dot Dot Exhibition
Brendan Dawes, Plastic Player
Brendan Dawes, Morff
Brendan Dawes, Plastic Player
Brendan Dawes, Morfff
Where do you get your ideas and find creative inspiration?
Where do you get your ideas and find creative inspiration?
I tend to look in the opposite di­rec­tion of what people might perceive my inter­ests to be. I don't look at other similar work or data vi­su­al­i­sa­tion or any­thing like that. Instead I look else­where. I just got a great book on the glass artist Sam Herman. His work is com­plete­ly stun­ning. Even though I'm not work­ing in glass, the forms and textures are still in­spir­ing to me, espe­cially in rela­tion to the more sculp­tural work I do now. I think I like when things are the op­po­site of what you expect them to be.
Brendan Dawes, Black Mamba's Revenge
Brendan Dawes, Black Mamba's Revenge
In your presentation at TOCA ME you pointed out how important it is to publish your work and make it visible to the audi­ence. What is your personal experience with it? Any advice for designers out there?
We have at our disposal a fantastic medium called The Internet in which we can publish our work. By putting your work out there, work you believe de­serves to exist, you start a con­ver­sa­tion with those who across it. It may disgust people, it may have people heap­ing praise on you. Both are valid and you just never know where these con­ver­sa­tions may lead.

Cinema Redux would never had ended up in the per­ma­nent col­lec­tion of MoMA if it was still sat here on my hard-drive instead of on my web­site. So put your work out there, on every channel you can, in­clud­ing your own personal web­site. It doesn't have to be perfect, just some­thing to make your mark on the world.
Brendan Dawes, Cinema Redux
Cinema Redux at "Action! Design Over Time", MoMA
Last but not least...
Coffee or tea?
Both though I prefer tea.
Last but not least...
Coffee or tea?
Both though I prefer tea.
Daytime work or night shifts?
Daytime.
Daytime work or night shifts?
Daytime.
Phone or Email?
Phone. Talking to someone includes subtleties and nuance you just don't get on an email.
Phone or Email?
Phone. Talking to someone includes subtleties and nuance you just don't get on an email.
Solo artist or team player?
Solo.
Solo artist or team player?
Solo.
Brendan Dawes starred at TOCA ME 20 and TOCA ME 14.
Brendan Dawes starred at TOCA ME 20 and TOCA ME 14.
Interview by TOCA ME in March 2021. Photos by Brendan Dawes, Ines Schmich and Gabriel Sollmann.
Interview by TOCA ME in March 2021. Photos by Brendan Dawes, Ines Schmich and Gabriel Sollmann.